![]() We had a game that was wonderful in terms of art, but that was not renewing enough of the experience." We created the perfect conditions for the perfect storm. "We fell again into this trap of working a lot on the tech, and not allowing enough the teams to create the content to create something new. ![]() "But at the same time, we moved to a one-to-one scale building, that had an impact on navigation, so the gameplay was impacted, not even talking about the co-op development. still today, Unity is still one of the best looking games ever. ![]() "If you remember Assassin's Creed 1, it had some similarities, actually - because there was a lot of work being done at a very low level in terms of tech," he told the audience at the talk, attended by Eurogamer. Guesdon said there were similarities between Unity and the very first Assassin's Creed as a result of the publisher prioritising technology over content. Unity started development in 2011, after work on Brotherhood had finished, and was designed to be the first real next-gen game for then upcoming consoles PS4 and Xbox One. Ubisoft delved into the "perfect conditions for the perfect storm" behind 2014's Assassin's Creed Unity's launch issues.Īs part of the talk '10 Years of Evolution of the Assassin's Creed Brand' at GDC 2018, creative director Jean Guesdon explained how Ubisoft iterated on each game as it built the franchise. ![]()
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